royaltea-public
technology.royalty/royaltea-public
Free no-auth game-dev tools: revenue splits with real store cuts, agreement drafts, studio setup.
This endpoint completed initialize and tools/list. No tool was called.
- Rank
- #4505
- Score
- 81
- Tool tokens
- 1,475
- Tools
- 5
Tools
Token cost is the o200k count of the tools list JSON, including schemas, before any tool is called.
calculate_revenue_split
Model real take-home from a game/app sale, end to end: apply the storefront/platform cut (Steam tiers, Epic 0%-then-12%, Epic First Run, Apple/Google small-business rates, console, itch) and optional
get_platform_cuts
The current storefront/platform revenue cuts RoyalTea models — Steam, Epic Games Store (+ First Run), Apple, Google Play, console, itch.io — with exact tiers, thresholds, and the Unreal Engine royalty
draft_revenue_agreement
Generate a plain-English revenue-share agreement DRAFT between a company/studio and a contributor, using RoyalTea's agreement structure (parties, services/Schedule A, revenue-share terms/Schedule B, s
prepare_studio_setup
Turn a plan (studio name, project, collaborators, intended split) into a ONE-CLICK setup link for someone who doesn't have a RoyalTea account yet. Returns a URL — when they open it and sign up, RoyalT
explain_royaltea
Explain what RoyalTea is and how it helps creative teams track contributions and split revenue fairly. Use when someone asks what RoyalTea is or whether it fits their situation.
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